Simulating and experiencing disabilities to generate insights for design considering accessibility.
Designing and video prototyping a museum exhibit: Space Junk Cleaner, with the goal of bringing people the experience of undertaking an urgent task, and the fulfillment of finish it.
Video for disability simulation and experience design prototype
My Role
Read theories in philosophy, art and HCI theory about experience, wrote papers about experience design and critics of interaction in experience design.
Designed the simulation of Functional Illiteracy and experienced Cerebral Palsy.
Co-sketched museum exhibit and its storyboard.
Co-designed and made physical prototype for museum exhibit.
Co-took and edited the final video of this project.